Navers lab
← Frontier3DBench

Evaluation

From visual fidelity to worlds that work.

One benchmark. Three levels.

We evaluate delivered projects through native geometry, rendered views, and executed interactions. Each task has a fixed rubric tied to its creation objective.

L1

Objects

Appearance, geometry, and the details that make an object recognizable.

  • Native Blender geometry
  • Multi-view render evidence
  • Detail and export checks
L2

Scenes

Coherent spaces with faithful layouts, materials, lighting, and edits.

  • Scene composition
  • Reference alignment
  • Target edits and preservation
L3

Interactive worlds

Connected spaces where mechanisms work and actions carry state forward.

  • Independent UE5 rebuild
  • Continuous traversal
  • Local actions and complete workflows

Task-specific criteria. A shared score.

Overall score

0.30 L1 + 0.30 L2 + 0.40 L3

0–100Higher is better

Each component is normalized to 0–1; task score = 100 × Q. Task scores are averaged within each level, then combined across all 145 tasks.

L1 · L2

Text-driven generation

Q = 0.60 V + 0.30 R + 0.10 D

VVisual fidelity
Fidelity to the instruction or reference and aesthetic quality.
RRequirements
Dimensions, part counts, geometric features, and spatial relations.
DDetail fidelity
Coverage and implementation accuracy across measured native-scene and export variants.
L1 · L2

Reference reconstruction

Q = 0.20 V + 0.50 I + 0.20 L + 0.10 D

VVisual fidelity
Fidelity to the instruction or reference and aesthetic quality.
IImage similarity
Reference agreement in image structure, edges, color, and tone.
LObject localization
Projected object placement, size, and count.
DDetail fidelity
Coverage and implementation accuracy across measured native-scene and export variants.
L2

Scene editing

Q = 0.20 V + 0.20 R + 0.10 D + 0.30 T + 0.20 P

VVisual fidelity
Fidelity to the instruction or reference and aesthetic quality.
RRequirements
Dimensions, part counts, geometric features, and spatial relations.
DDetail fidelity
Coverage and implementation accuracy across measured native-scene and export variants.
TTarget modification
Achievement of the requested edit within its designated region.
PPreservation
Retention of protected scene content outside the edit scope.
L3

Interactive open worlds

Q = 0.60 A + 0.20 F + 0.05 G + 0.15 H

AVisual quality
Shape, construction, materials, lighting, composition, detail, and style.
FTask fidelity
Environment coverage and the identity of functional areas and mechanisms.
GSpatial layout
Support connectivity, penetration, traversability, and layout semantics.
HInteraction correctness
Local mechanisms, moving-part clearance, and complete stateful workflows.

Evidence at every scale

01

Evidence-grounded visual scoring

GPT-6-astra at medium reasoning effort judges predefined criteria against rendered evidence and task references, with generator identity hidden.

02

Reference alignment

Image structure, color, tone, edges, and projected object locations ground reconstruction in its reference.

Iglobal = 0.45 SSIM + 0.25 color + 0.15 tone + 0.15 edges

03

Native project inspection

Blender execution checks loading, editable geometry, dependencies, dimensions, and task-specific constraints. Detail fidelity follows the weakest measured variant.

04

Independent world evaluation

A trusted observer rebuilds the submitted Unreal Engine project in a separate workspace and records geometry, actions, trajectories, and persistent state.

05

Interactions in context

Local mechanisms, moving-part clearance, and continuous workflows measure whether a world supports complete activities.

H = 0.40 local mechanisms + 0.25 motion clearance + 0.35 state/workflow

Continuous world evaluation
Traverse→Act→Change state→Complete the activity

Aligned with human judgments

Eight raters ranked four candidates on each of 45 reference-conditioned tasks, producing 360 rankings.

0.727Kendall τb
79.2%Top-one agreement
360Human rankings
Task familyTasksKendall τbTop-one agreement
Multi-view reconstruction140.75377.7%
Single-view reconstruction160.65978.1%
Reference-image scene80.78184.4%
Photographic scene70.76878.6%